The bases had some sort of adhesive on bottom, that will not come off. The bases are just a perspex square, with a hole drilled in it, plus a pole.
Definitely the worst space bases I've used.
The main problem is the rules. Which are essentially a dumbed-down version of Battelfleet Gothic, with less depth and more randomness. Someone thought it would be a good idea to use these rules for four games - Uncharted Seas (a.k.a. Man O War), Firestorm Armada (a.k.a. BFG), Dystopian Wars (steampunk naval) - as well as Halo (Firestorm Armada copy). Since it's essentially the same game with different models, they have product lines competing directly against themselves. I never got into Dystopian Wars, for that very reason. I mean, I didn't think FA was that good, so why would I pay $100+ of models to play the exact same game, only with steampunk? (The sculpts also didn't impress as they tended to the cartoon-y) It would be understandable if the rules were good, but they aren't.
Some issues I have with the rules/minis:
-Buckets of dice, exploding dice that ensure skill is subservient to randomness
-Generic-looking ships, with generous mold lines (has improved lots since the horrifically bad v1 Dindrenzi sculpts, though) - I mean, the Terran, Aquan and Dindrezi stuff is very much lazy CAD work
-Ships are generic in game (think Chaos vs Imperial in BFG i.e. one side might get +5cm gun range or +2d6 broadside)
-100 pages of errata (I think the rules are only in their third incarnation, but they feel like they swap sculpts and rules more than GW); + poor rules layout (also a frantic/schizophrenic release schedule)
-Fighter rules about on par with BFG (i.e. lame)
-Big ships cannot even move their own length - visually feels like snail wars rather than space wars
-Bland, insipid fluff
My one word review of Firestorm Armada (and all associated games): "Meh."
It's not terrible - it's just not very good.
Actually, there is an upside - I often see them in the bargain bin section of online retailers (hence the fact I have 3 fleets) and the large size makes them suited to scale with Gundam-style games using 15mm GZG mecha with the rather good Lightning Strike rules (the original reason I purchased them).
I find it weird how slavishly people copy studio paint schemes. It's a good argument for pre-painted minis if they all end up the same! I do like the vaguely "Homeworld" vibe of the Relthoza but I think they still, like most FA minis, are a tad bland or "lacking" in some way.
Especially if the studio paints scheme isn't that crash hot. I wasn't ever a huge fan of the pastels....
...and camouflage, by it's nature, does not help your models look more striking - I avoid it except when strictly necessary....
So why the swipe at Spartan? Do you hate the company or something?
Not at all. I wish them all the best. I was very impressed by their customer service when I got one of the dreaded "dodgy" Dindrenzi boxes back in the early days of the company. However I'm not about to encourage mediocrity - like many blogs that seem to gush over rules and minis that are average at best. Whilst their Halo box set is very reasonable (models work out at ~$3ea rather than ~$40ea of FFG) their track record for rules means I won't be buying them to play the same indifferent game mechanics which they're recycled three times already.
Conclusion: Whilst the price point looks OK, I'm going to save my moolah for Dropfleet Commander which is looking better by the day - which combines sensor ranges, atmosphere and ground objectives to give what looks like our first genuinely interesting space game since... ...well, I can't remember.